These are the 3D scans I built in Reality Capture. I did not use them for retopology, but they were key for scale and reference during my initial blockout. For a cleaner final model, I build on top of a 3D last and adjust the topline as I go so the opening reads more accurately as the shoe takes shape.
Wireframes
Quick pass in substance painter
USDz + AR test
While working on the Jordan Brand teamÂ
While working on the Jordan Brand teamÂ
Unreal Engine 5.7 Render
AI Colorway and Design Exploration. I wanted to see what the shoe would look like for different universities. I also wanted to see it in a flyknit mesh (Yes, I'm aware Oregon Ducks no longer has a wrestling team but the colorway is so dope)