I created a 3D Tech Breakdown to help me visualize how the shoe was conceptualized.
These are the 3D scans I built in Reality Capture. I did not use them for retopology, but they were key for scale and reference during my initial blockout. For a cleaner final model, I build on top of a 3D last and adjust the topline as I go so the opening reads more accurately as the shoe takes shape.
Wireframes
Quick pass in substance painter
USDz + AR test
While working on the Jordan Brand teamĀ 
Unreal Engine 5.7 Render
AI Colorway and Design Exploration.
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